Tetris Couldn't Win at The Game Awards — An Additional Classification Might Solve This

Each time a major prize-giving event nears, one notices an outcry for introducing additional classifications to recognize overlooked contributions and satisfy the spirits of fans dedicated to specific genres.

A fellow writer has already made for a horror game category. It would be amazing. The same goes for board games, this being someone's personal cause. Yet I need to apologize in advance if I try to elbow in front just as with other dedicated enthusiasts, there's a strong justification for why my demand remains most pressing and significant. The demand is this: There should be a classification for brain-teasing titles.

The Genre Classification Challenge

Categorizing art by genre isn't exact; it remains highly personal, and inevitably spark debates resulting in unclear classifications. This explains why cinema institutions avoid this approach. Yet it remains an unavoidable compromise within the realm of interactive entertainment, that demonstrate such variety they hardly constitute as a single art form.

For the full spectrum of achievement in video games to be recognized, and for games of all stripes to have a chance for representation, genre categories are essential.

Existing Game Classification System

Leading game ceremonies currently feature classifications covering Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, allowing placement for numerous titles.

Not so for brain-teasing titles. No appropriate category exists to accommodate them. Think about these outstanding current releases, each quite distinct: structural challenges of one title, the pulse-pounding block-matching in a different title, thought-provoking social scenarios of a third title. Where could they possibly go between these six categories? Nowhere, that’s where.

The Representation Problem

Many instances occur excellent brain-teasers published annually that have no home during gaming ceremonies, unless they happen to qualify award groups including Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • One classic puzzle game wasn’t nominated completely in 2014
  • Another creative title received no nominations during that ceremony
  • A beloved organization game received no acknowledgment that year
  • Just some puzzle games scraped into independent or mobile categories

Value of Brain-Teasers

Frequently they represent compact experiences, yet the craft of the puzzle game holds tremendous importance. Iconic mobile puzzle games stand as the most-played games in the world maintaining this status for over a decade.

The famous puzzle experience competes with famous sandbox experiences claiming status as highest-selling title ever; it additionally competes for best game of all time. Logic titles represent cornerstones for gaming as medium, while interacting with almost every other genre.

Recommendation and Reasoning

Brain-teasers wouldn't encounter that issue. One could readily select five nominees engaging, different, qualified experiences annually without trouble — or rather, with difficulty, since numerous excellent many worthy titles.

And to reiterate, these represent titles that otherwise have no home in important events. Puzzle game makers are working at the demanding boundary of video game design, developing some of essential manifestations within interactive entertainment. Similar to movie stunt professionals, they warrant appreciation. We shouldn't delay generations.

Dr. Jeffrey Lawrence
Dr. Jeffrey Lawrence

A tech enthusiast and cloud computing expert with over a decade of experience in digital transformation.